Part of the expanding PassProfessor catalog: This program is in the works — a chapter-simulation program covering the full scope of a computer science II course, organized chapter by chapter. Join the notify list and we will email you the day it launches.
This program is part of the expanding PassProfessor catalog — join the notify list and we’ll email you when enrollment opens.
PassProfessor’s Computer Science II program is a chapter-simulation program for students taking a computer science II course. You pick the course, then pick the textbook and edition your class uses, and the program builds chapter-based simulation exams optimized for that book’s chapter order — so the practice you do this week matches the chapter your instructor is teaching this week. The program is organized across 14 chapters plus in-depth practice sets, an applied design set, and an integrative synthesis set, covering recursion, algorithm analysis and Big-O, lists, stacks and queues, trees and binary search trees, heaps and priority queues, hash tables, sets and maps, graphs and traversals, and sorting and searching. There is no licensing exam at the end of a computer science II course — there is your instructor’s exam, chapter by chapter — and this program is built to rehearse exactly that.
PassProfessor’s Computer Science II program is a chapter-simulation program for the undergraduate second computer science course: original practice organized chapter by chapter — recursion, algorithm analysis, lists, stacks, queues, trees, heaps, hash tables, graphs, and sorting and searching — matched by textbook and edition so chapter drills and timed simulation exams follow the chapter your instructor is teaching. It rehearses your instructor’s tests and coursework — there is no licensing exam for a college course — with results reported by chapter.
What this program is — and what it is not
It is a simulation of your course, not a licensing product. Licensing-exam prep rehearses one fixed, official exam. A college course works differently: your instructor chooses the textbook, sets the chapter order, and writes the exams. This program is designed around that reality. The textbook-and-edition selector aligns the simulations to the chapter sequence of the book your course actually uses, and chapter drills let you practice one chapter at a time, at the point in the semester when you need it.
It is not published, sponsored, or endorsed by any textbook publisher or author. PassProfessor is an independent study provider. The program is never branded or titled under a textbook’s name, and nothing in it reproduces textbook text, textbook figures, or a publisher’s test bank. Selecting your textbook only tells the program which chapter order to organize your practice around.
Every question is original. The bank was built from the published structure of a computer science II course — the standard chapter sequence and topic scope the discipline itself uses — and every stem, scenario, and answer option was written from scratch and checked against verified disciplinary facts. Sources supplied facts and course structure only; the questions are ours.
What’s included
Practice organized the way your course is organized. The bank follows a 14-chapter structure that mirrors the standard computer science II course, from abstraction, classes, and generics, in outline through choosing a structure — integrated design work, in outline, plus in-depth practice sets, an applied design set, and an integrative synthesis set. The full chapter-by-chapter breakdown is in the coverage table below.
Chapter drills. Practice a single chapter — only that chapter — until the misses stop repeating. Finished the hashing lectures? Drill that chapter until collision-resolution traces feel automatic. Trees test in ten days? Work the binary search tree chapter in sequence, the way your course presents it.
Chapter-based simulation exams. When a chapter test or a unit exam approaches, sit a timed simulation built from the chapters it covers, in the proportions your selected textbook’s organization suggests. Simulations draw questions you have not seen first, so a second or third run at the same chapter is a fresh test, not a memory exercise.
A textbook-and-edition selector. Different textbooks divide the same material into chapters differently — one book’s single chapter is another book’s two. When you select the textbook and edition your course uses, the program maps its bank onto that book’s chapter organization, so the chapter number in your practice means the same chapter in your syllabus.
Results broken down by chapter and topic. Your practice results report by chapter, so a weak area — say, Big-O analysis, or linked-list pointer work — shows up in your data while there is still time to fix it, not for the first time on a graded exam.
A note on editions and course versions. Instructors adopt different textbooks and different editions of the same textbook, and departments periodically revise the course itself. The bank’s organization follows the discipline’s standard chapter structure — the sequence the field itself teaches — and the selector maps that structure onto your edition’s numbering, so a chapter that your book splits in two, or merges into one, still lines up with the practice built for it. Where an instructor reorders chapters, chapter drills can be assembled in your course’s order; the practice follows the syllabus, not the other way around.
The course at a glance
Computer Science II has no single official exam, so there is no official exam-facts table to publish — your instructor’s syllabus is the authority for your course’s test dates, formats, and grading. What is standard is the scope of the discipline itself, summarized here as course background. For the full picture of what a computer science II course covers and how to study it, see our Computer Science II study guide.
| Undergraduate computer science II — the course this program simulates | |
|---|---|
| Course type | Undergraduate college course (the second course in the computer science sequence, commonly called the data structures course; normally taken immediately after Computer Science I) |
| Standard scope | From Computer Science I to data structures — abstraction, classes, and generics in outline; recursion — recursive definitions, tracing, and recursive algorithms; algorithm analysis — growth rates, Big-O notation, and cost models; lists — array-based lists, linked lists, and iterators; stacks and their applications; queues, deques, and priority queues in outline; trees — traversals, binary trees, and binary search trees; heaps and priority queues; hash tables — hash functions, collision resolution, and load factor; sets and maps as abstract data types; graphs — representations, traversals, and shortest paths in outline; sorting — elementary sorts, mergesort, quicksort, and heapsort in outline; searching — sequential and binary search and search structures compared; choosing a structure — integrated design case work in outline |
| How the course is assessed | Instructor-set chapter tests, unit exams, and a final — formats and weights vary by instructor and institution |
| This program’s bank | Chapter-based practice across 14 chapters + in-depth, applied, and synthesis sets |
| Program format | Chapter drills and chapter-based simulation exams, organized by your selected textbook/edition |
How the practice maps to the course
The program follows the standard chapter organization of the course, below. Chapter drills draw only from the chapter you select, and simulation exams can be built over any set of chapters.
| Chapter | Coverage |
|---|---|
| From CS I to CS II: Abstraction and Generics in Outline | — |
| Recursion | — |
| Algorithm Analysis and Big-O | — |
| Lists: Array-Based and Linked Implementations | — |
| Stacks | — |
| Queues and Deques | — |
| Trees and Binary Search Trees | — |
| Heaps and Priority Queues | — |
| Hash Tables | — |
| Sets and Maps | — |
| Graphs and Their Traversals | — |
| Sorting Algorithms | — |
| Searching and Search Structures Compared | — |
| Choosing a Structure: Integrated Design in Outline | — |
The outline chapters deserve a note: the opening abstraction material and the closing design work are run in most courses as framing and projects rather than examined units, and some courses reorder hashing and graphs or treat priority queues with queues. The program’s textbook selector maps practice onto your book’s organization, so your drills carry the chapters — and the order — your course actually uses.
How to use it
- Join the notify list today. When the program opens, set up your course first: select Computer Science II, then select the textbook and edition your syllabus names.
- Drill the chapter you are in. After each lecture block, drill that chapter while the material is current. Short, chapter-matched practice beats a single long session the night before the test.
- Watch your chapter breakdown. Your results show which chapters are costing you. Return to the weakest chapter’s drill before moving on — computer science II builds structure on structure — lists supply the implementations that stacks, queues, and trees are first built from, and the analysis language of the early chapters is how every later structure is compared and chosen.
- Simulate before each graded test. In the days before a chapter test or unit exam, sit a timed simulation over exactly the chapters it covers. Practice the pacing and the question style, not just the facts.
- Use the integrated set before midterms and finals. The cross-chapter questions combine chapters the way cumulative exams do. They are the closest rehearsal for a final that reaches back to the start of the term.
Frequently asked questions
Is this a licensing exam prep program? No. Computer Science II is a college course, not a licensed credential, and there is no official computer science exam at the end of it. This is a chapter-simulation program: it rehearses the tests and concepts your own instructor sets, chapter by chapter, using original practice built to the standard scope of the second course.
How is this different from the Computer Science I program? Computer Science I rehearses programming itself — control, methods, arrays, and introductory objects. Computer Science II assumes that fluency and rehearses data structures: recursion, analysis, lists, stacks, queues, trees, heaps, hashing, graphs, and sorting. They are separate courses with separate programs, in sequence.
Which textbook does the program follow? The program is organized around the standard chapter structure of the data structures course, and the textbook-and-edition selector maps practice onto your book’s chapter order when you set up your course. No textbook is named, branded, or reproduced — the selector only aligns chapter numbering.
Does the program depend on a programming language? The scope is the discipline’s, not a language’s: structures, traces, and costs are presented in the standard pseudocode-and-concepts form the course’s written exams use. Your course’s own language and assignments remain your syllabus’s territory; the concepts transfer between languages by design.
Can I practice just one chapter? Yes — that is the core of the design. Chapter drills draw only from the chapter you select, and simulation exams can be built over any set of chapters, so your practice can match a single chapter test, a unit exam, or a cumulative final.
Does the program cover Big-O and algorithm analysis? Yes — analysis is a full early chapter and then a standing habit: every structure chapter prices its operations, and the comparison chapter totals them against workloads. Analysis items appear in drills at the same weight the standard course gives them.
My course teaches graphs before hashing. Will the practice still line up? In most cases, yes. Courses differ mainly in the order of the later chapters and in how much graph algorithm depth they include. The textbook selector maps the program’s chapters onto your book’s organization, and drills can be assembled by topic.
Where do students usually need the most practice? Results in this course typically point to linked-list pointer work, Big-O analysis of nested and recursive code, and tree deletion and heap traces. Chapter-level results in the program show which of these is costing you.
Will chapter practice help with programming assignments? With their conceptual core, yes: assignments fail most often on structure choice, invariant discipline, and edge cases — exactly what traces and design items rehearse. The practice does not write your assignments; it builds the judgment they are graded on.
When can I start using the Computer Science II program? The program is in the works. Join the notify list on this page and we will email you the day it opens.
Disclaimer
PassProfessor is an independent exam-preparation and study provider, based in Salt Lake City, UT and operating entirely online. This program is study preparation only: it is not affiliated with, endorsed by, or sponsored by any textbook publisher, textbook author, college, university, or instructor, and it reproduces no textbook content. Practice questions are original, written to the published structure and standard scope of a computer science II course; they are not questions from any instructor’s exam or any publisher’s test bank. Your course syllabus is the authority for your course’s schedule, formats, and grading.
